ACM CHI 2026 · 2026

HaRing: A Haptic Ring Interface for One-Handed Interaction with High-Dimensional Spatial Information

Suheon Nam1Juhyung Son1Seungmoon Choi1Chaeyong Park2
1POSTECH2Korea University
HaRing teaser — wearable haptic ring with 4×6 pin array

HaRing is worn on the index finger and explored with the thumb, enabling eyes-free, one-handed interaction.

Abstract

Ring interfaces have gained attention in wearable technology for their lightweight and hands-free design. However, their compact form factor limits them to conveying simple information through vibration, electrotactile, or force feedback. We introduce HaRing, a novel haptic ring interface equipped with a 4 × 6 pin array display. This dynamic display delivers rich spatial patterns that simple vibration cannot express, effectively conveying high-dimensional information such as directions, semantic symbols, and letters. Its design enables one-handed, eyes-free interaction that does not interfere with visual tasks. We conducted a series of perceptual and user studies demonstrating a high recognition accuracy of over 94% for complex letters after a brief training period.

Key Contributions

  • 1

    HaRing: a light, eyes-free, one-handed wearable tactile ring with a 4 × 6 pin array — the first ring-form high-resolution pin-array display

  • 2

    User-centered design methodology integrating empirical perceptual data to optimize haptic patterns for the pin-array form factor

  • 3

    Directional information conveyed with 98.3% accuracy without prior training (12 directions)

  • 4

    Alphabet recognition accuracy of 93.2% achieved with only ~32 minutes of short-term learning

HaRing Design

HaRing is worn on the index finger and features a 4 × 6 pin array (24 pins total) actuated by individual solenoids with a flip-latch mechanism. The display module measures just 10.1 × 15.6 × 8.15 mm, fitting the ring form factor while delivering high-resolution spatial patterns.

4 × 6

Pin Array

24 individually actuated pins

10.1 mm

Display Size

× 15.6 × 8.15 mm module

Directions, Letters, Symbols

Pattern Types

High-dimensional information

HaRing system architecture and hardware

Fig. 2. System architecture, hardware, exploded view, and wearing example.

HaRing authoring tool

Fig. 3. GUI-based authoring tool for creating tactile patterns.

User Studies

Four sequential studies progressively validated HaRing's perceptual capabilities, from primitive pattern recognition to complex alphabet learning.

Exp 1Basic Perceptual Ability

Evaluated fundamental haptic perception using dots (single-pin), lines, and 2D shapes on HaRing across three sessions with 10 participants.

78.5%

Dots accuracy

84.0%

Lines accuracy

69.6%

Shapes accuracy

Exp 2Haptic Pattern Design Workshop

10 participants designed haptic patterns for 24 keywords (12 semantic + 12 directional), iteratively creating and refining patterns using the HaRing authoring tool.

10

Participants

24

Keywords

240

Patterns collected

Exp 3Pattern Identification

16 participants identified digits, alphabets, semantic keywords, and directional patterns. Intuitive user-designed patterns showed significantly higher accuracy than symbolic characters.

98.3%

Directions

81.1%

Semantic keywords

65.2%

Digits

55.2%

Alphabets

Exp 4Short-Term Learning Effect

18 participants underwent a structured learning protocol (Exploration → Learning → Test). Participants who did not meet the 80% threshold on Day 1 (Group B) were retested within 4 days.

68.8%

Initial accuracy

93.2%

Final accuracy

~32 min

Training time

4.52 s

Response time

Designed Haptic Patterns (Exp. 2 Output)

10 participants iteratively designed patterns for 24 keywords using the HaRing authoring tool. The final patterns were selected by prioritizing user consensus, empirical perceptual data from Exp. 1, and expert refinement — balancing visual intuition with tactile distinguishability. Semantic patterns (left) include media controls, social actions, and confirmation symbols. Directional patterns (right) cover 8 cardinal directions and 4 navigation commands, designed using edge-based cues for clearer perceptual distinction.

Designed patterns for semantic and directional information

Fig. 7–8. Final haptic patterns designed for 12 semantic keywords (left) and 12 directional keywords (right).

Accuracy results of Exp. 3 pattern identification

Fig. 12. Box plots for accuracy in Exp. 3: directions 98.3%, semantic 81.1%.

Learning effect results in Exp. 4

Fig. 13. Accuracy improved from 68.8% to 93.2% after short-term learning.

Application Scenarios

HaRing enables eyes-free, one-handed interaction across a variety of real-world and VR contexts where visual or auditory channels are occupied.

Eyes-Free Navigation

Convey complex directional cues (e.g., 'go straight and turn left') during walking or driving without visual distraction.

Tactile Feedforward in VR

As users hover over virtual menu items, HaRing renders the shape or label of each item directly on the fingertip.

Unobtrusive Communication

Privately receive messages or cues during meetings without retrieving a smartphone, keeping interactions seamless.

Remote Object Control

During high-focus tasks like UAV or robot teleoperation, HaRing delivers ambient information such as obstacle proximity.

HaRing application scenarios

Fig. 15. Application scenarios: (a) eyes-free navigation, (b) VR menu selection, (c) unobtrusive information transfer, (d) remote object control.

Citation

@inproceedings{Nam2026:HaRing,
  author    = {Nam, Suheon and Son, Juhyung and Choi, Seungmoon and Park, Chaeyong},
  title     = {HaRing: A Haptic Ring Interface for One-Handed Interaction with High-Dimensional Spatial Information},
  year      = {2026},
  isbn      = {9798400722783},
  publisher = {Association for Computing Machinery},
  address   = {New York, NY, USA},
  url       = {https://doi.org/10.1145/3772318.3791663},
  doi       = {10.1145/3772318.3791663},
  booktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},
  articleno = {1119},
  numpages  = {15},
  keywords  = {Wearable Tactile Display, Finger-Worn Tactile Display, Ring, One-hand interaction, Spatial Tactile Pattern, Eyes-Free Interaction},
  series    = {CHI '26}
}

This work was supported by ITRC (IITP-2026-RS-2024-00437866), NRF (RS-2024-00451947), NST (CRC23021-000), and ICT Creative Consilience Program (IITP-2026-RS-2020-II201819).